_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair)_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair)_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; neon lights too_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; neon lights too_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair); lamp original design by me_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair)_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; chairs too (based on Louis Ghost Chair)_ rendered with mental ray)

_3d Studio Max model + render
(every element on the scene has been modeled by me with 3ds max; neon lights too_ rendered with mental ray)

_3d Studio Max model + render

(every element on the scene has been modeled by me with 3ds max; neon lights too_ rendered with mental ray)

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